Job Responsibilities:
1. Implement various interactive interface functions using C++ and Blueprint;
2. Collaborate with artists to operate motion capture devices for virtual characters, scenes, and special effects used in performances;
3. Collaborate with performers to calibrate devices and control virtual character models in real-time to ensure smooth virtual performance;
4. Resolve various technical problems with motion capture devices during performances;
5. Develop client/server functions and art tools in UE4;
6. Optimize performance and resources;
7. Assist art/design/product teams in technical discussions and research;
8. Develop video fusion platform based on UE4 engine. Develop tools and systems based on graphic and image algorithms, including UI/interaction development, streaming media access and optimization, coordination with product manager's business logic development, development of UE4 video fusion plugins (C++ and Blueprint), new graphic and image algorithms, exploration and development of new products, and new tasks derived from product innovation.
Job Requirements:
1. Bachelor's degree or higher in a computer-related field.
2. Proficient in UE4 development engine and familiar with UE4 project development process.
3. Proficient in C++ and Java programming languages, with at least two years of game project development experience and at least one year of UE4 experience.
4. Proficient in using various modules of the engine, such as animation and special effects.
5. Passionate about and highly interested in UE4 development, with strong learning and problem-solving abilities.
6. Strong communication skills and English literature reading ability.
Interested parties please submit your resume to our email address: recruitment@ddhl.com, only shortlisted candidates will be contacted for interview.
(All information gathered will be treated in strictly confidential and solely used for recruitment purposes only.)